I have 99fcr, lvl 31 Armageddon + maxed synergies, and -30% enemy fire res. I don't really need insight, so what should I use on my merc until Infinity (which I probably won't ever get)? Reaper's Toll? A different RW? Seems like this build should put out around 10k physical melee damage plus almost that much in fire damage and bonus phys damage from Armageddon.ĮDIT: additional question: I've got an A2 Might merc for the melee dmg boost. Rings: dual leech, Raven's frost, and/or Bul Katho's (some combo)Ĭharms: anni, torch, max dmg / AR, resists as needed, run/walk War Travs (for MF + phys melee damage) or Gore Rider longterm Gloves: Venom Grip currently, Laying of Hands perhaps for meleeīelt: String of Ears (melee) vs Arachnid's Mesh (skills/ele)īooties: Aldur's currently. ![]() Other gear besides Earth Shifter (with a Shael rune):Ĭhest: Que-Hagan's right now, but can obviously do better. The biggest downside is putting 253 points into strength to meet the hammer's requirements, but I think we should be able to still get to like 4000 life in werewolf form to make up for that lost Vitality in human form.ġ in Fissure (it only adds duration to Armageddon) This got me thinking about hybrid melee/fire builds, notably a werewolf Fury + Armageddon build using this weapon. ![]() a beastly 2h-hammer with like 800 max damage and +7 to elemental skills. Then an Earth Shifter maul plopped onto the ground. ![]() So I started a fire/elemental Druid build, and I'm by no means fully kitted out, but am level 85 and had fire skills all at lvl 30 (except still plugging Firestorm) and wasn't super impressed with clear speed or damage.
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